Slow mo and zoom video player
However, you must capture a frame rate higher and then playback to the usual 30 fps, to slow down a recording, and still look smooth without losing the quality. The motion would be blurred if the data between the two images will not be appropriate to fill the gaps between them. For slowing down a clip of yours, you need for instance a much higher frame rate to break down a camera with a trail hammer. Converting 60fps to 24fps would slow down a person moving through a frame, but will not be enough to show anything that is incredibly fast. The one-second video now takes 2.4 seconds then add the 60fps video clip into the schedule that is set to playback at 24fps. It would record 60 frames per second of the video if changed the camera settings to 60fps. We see 24 frames any second time in the video playback. The camera combines 24 frames to create an illusion of motion in a normal video clip. Or how many still photos one second can create the video. It is easier to understand the slow-motion video when we relate it to the frame rate (fps). Eventually, you want a 30 fps playback of slo-mo clips, because it is the same frame rate as normal, non-slo-mo videos have. Most videos play at 30 frames per second on digital platforms. Video is just a sequence of still images (each one is a “frame”), which sets in order to create the motion effect. Let’s have look at the basics of slow-motion video, how it works. With this setting, the versatility mode of the camera is said to be varispeed, and the ratio between these rates represents the amount of slow-down. Slow-motion functions the same way with digital, even where the frame rate of recording is higher than the playback frame rate (or “time base”). This video will then be played back at standard frame rates, extending time and making the action look slower. With early film, this was called “over cranking,” since the camera operator would literally crank the film reel through the camera faster. Initially, Slow-motion playback starts with high-speed recording.